


But before you do, do a mesh check and make sure you start your uving with a clean base.Įxport as FBX from modeler (Blender): The There are great paid addons for this but the shrinkwrap modifier should do you just fine. GoB the high detail/lowpoly meshes to Blender for retopo. Retop in Modeler: If you are making a game mesh then copy a complete version of the model, or merged parts if you are going to use selection sets in substance, and decimate copies of the highpoly/s. If you need to you can edit your base mesh using tools you are familiar with and GoB the mesh back to zB. This is a handy link to have as all additive meshes after the figure is set up will come in at the correct size and position in both apps. In that case just work with your model at belly height to the Blender viewport grid. With the recent beta and candidate versions GoB will work for scale but not position.

Sculpt / detail: Once you have a good base mesh unify it in zBrush and use GoB to (Blendtalk for a version of GoZ) send the base to Blender. For the base figure you can choose zspheres or dynamesh. Model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. I appreciate the feedback and thank you for your time. Obviously, there are several ways to do things, but does this seem viable or should I be developing a better work flow? My goal is to achieve a sculpted look with minimal poly data, that being said, am I on the right track here? obj (From zbrush (high poly sculpt) into the FBX with the baking function in Substance Painterīake the exported .obj (From zbrush (high poly sculpt) into the FBX with the baking function in Substance Painter SIMPLE PROPS like crate / weapon / Hard Surface objects:Įxport original model as FBX from modeler (Blender)īake the exported. Being new at the software, getting excited and skipping a step, etc. This is what my impression of proper work flow is, based off of YouTube tutorials, though I have not been able to fully complete a model yet. However, my question is regarding the process of work-flow between all the programs. Over the last week, I've been able to learn Zbrush as far as sculpting methods and effectiveness of design. I've recently started Zbrush (1 week in), but I've been working with blender for quite some time.
